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Vertical jump height calculator: flight time, video frame counting and reactive strength index (RSI)

Work out vertical jump height from flight time (h = g t²/8), typed in or marked frame by frame on a video opened on your device. Add ground contact time for the reactive strength index. Table, chart and CSV; nothing is uploaded.

Keep it one tap away for everyday use.

Bookmark Jump height from flight time?

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  1. Video
  2. Flight time
  3. Height
  4. CSV
Nothing is uploadedWorks offline once open

For study and teaching, not medical advice. Check with a qualified professional.

Mark a video (optional)

Film the jump side-on with the feet in view, in slow motion if your phone has it. The video is opened on this device only and never uploaded.

Take-off is the first frame with both feet off the ground; landing the first frame a foot touches down. For a drop jump, "contact starts" is the first frame on the ground after the drop. No video? Count frames in any video player and type them here.

Jumps

Results

Flight and contact in ms, heights in cm, RSI in m/s.

Height = g × t² / 8 assumes the body is in the same position at take-off and landing. Landing with bent knees or tucked legs makes the flight longer and the height too high.

Download

What it does

Jump mats, force plates and phone apps all measure a vertical jump the same way: they time how long the feet are off the ground and turn that flight time into a height. This page does the same sum, for free and in your browser. Type flight times you already have, or open a slow-motion video of the jump on your own device and mark the take-off and landing frames. Add the ground contact time of a drop jump or a rebound jump and you also get the reactive strength index (RSI).

How to use it

  1. With a video: film the jump side-on, with the feet in view, at the highest frame rate your phone offers (120 or 240 frames/s slow motion is best). Press Open a video, set the frame rate, step with − 1 frame and + 1 frame, and press Take-off on the first frame with both feet in the air and Landing on the first frame a foot touches down. For a drop jump, also press Contact starts on the first frame on the ground after the drop. Then Add to the list.
  2. Without a video: type the frame numbers by hand, or type flight times straight into the list.
  3. In the list, give one jump per line: flight time, contact time (optional) and a name (optional). Choose milliseconds or seconds.
  4. Gravity is 9.81 m/s². Change it only for teaching (try the Moon, 1.62).
  5. Download the table as CSV, or the page as an image, PDF or Word file.

The physics

After take-off the body is a projectile. It rises for half the flight and falls for the other half, so the take-off speed is v = g t / 2 and the height of the rise is h = g t² / 8 (Bosco, Luhtanen and Komi, European Journal of Applied Physiology, 1983). The reactive strength index is jump height divided by ground contact time, in m/s (Young, 1995; Flanagan and Comyns, Strength and Conditioning Journal, 2008). The page also exports the flight-to-contact time ratio, which some coaches use instead.

A video has a frame-sized blind spot: at 30 frames/s each mark can be up to 33 ms out. The table shows the height range if a mark is one frame early or late, and the chart draws it as error bars.

Worked example

The page opens with take-off at frame 100 and landing at frame 115 of a 30 frames/s video: 15 frames = 500 ms, so h = 9.81 × 0.5² / 8 = 30.7 cm, but anywhere from 26.7 to 34.9 cm if a mark is one frame out. The example list has three countermovement jumps of 500, 520 and 480 ms (30.7, 33.2 and 28.3 cm) and two drop jumps. The best jump is 33.2 cm (CMJ 2), the mean of all five is 27.7 cm with an SD of 4.5 cm, and drop jump 2 (430 ms flight, 190 ms contact) has the best RSI, 22.7 cm / 0.19 s = 1.19 m/s.

Tips

  • Land the way you took off: straight legs, toes first. Tucking the knees lengthens the flight and inflates the height.
  • Use the highest frame rate you can: at 240 frames/s the ± 1 frame range shrinks to about ± 2 cm.
  • Keep the arms the same each time (on the hips or free) so jumps are comparable.

Frequently asked questions

Is my video uploaded? No. It is opened from your device into this page and never leaves it. Nothing is stored.

Why does my video not open? The browser must be able to play the format. Most phone videos (MP4 or MOV with H.264) work. If not, count frames in any video player and type the frame numbers.

Why is my jump mat number different? Mats start and stop the clock when the feet break contact, so they agree with careful frame counting to within a frame or two.

Where the numbers come from

  • Bosco C, Luhtanen P, Komi PV (1983). A simple method for measurement of mechanical power in jumping. Eur J Appl Physiol 50: 273–282 (jump height from flight time).
  • Young W (1995). Laboratory strength assessment of athletes. New Stud Athlet 10: 89–96 (reactive strength index).
  • Flanagan EP, Comyns TM (2008). The use of contact time and the reactive strength index to optimize fast stretch-shortening cycle training. Strength Cond J 30: 32–38.
  • Projectile motion under constant gravity (general physics).

Standard scientific values, such as constants, atomic weights and melting points, are facts found in every textbook; we name where ours were checked. If you are an author or publisher and want a value, a credit or a table changed or removed, tell us and we will act quickly.

Last updated 2026-11-09.

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